![]() There are a variety of victory conditions, from political unification to deploying a doomsday device, but without those meaningful storylines steering me toward them I just wasn’t as excited to get there. The one downside is that once I looked beyond these hand-crafted scenarios (of which there are 13 in all and take anywhere between one and several hours to complete) the random maps that make up the meat of Planetfall felt lacking in comparison. I found these to be the most entertaining part of Planetfall, challenging me to explore ancient ruins, get to know named and voiced characters, chase forbidden secrets, and navigate sometimes complex politics that often pit different ideologies within the same base faction against one another. ehhh perhaps i give the game more credit then it deserves sometimes but i personaly do like the lore and world after doing all the missions.You can get to know each of the factions through a handful of well-written, quest-driven story scenarios set on pre-made maps that help flesh out their place in the galaxy. not a fan of a kir ko? iv heard people makeing thoerys recently. Mechanically speaking: the choices you make in the campaigns do effect at least one different mission down the line that's outside of each race campaign. Granted, all campaigns for each races in the first campaign are just two missions, so don't go in expecting you'll get anything more than a story that bunched into two missions. ![]() The Syndicate Campaign is likely gonna be the least frustrating, lore wise, for you. This is only going to get worse as the campaigns continue. Originally posted by utilityguy:Vangaurd Campaign is basically Vanguard waking up and getting themselves waaaay over the head. Not much, they only shift the balance a but, but some.Īs for lore, there is some solid stuff to be gathered. With other races, I sided with the computer (the Assembly practically worship it) or the Empress (the Syndicate protagonist is the kind of person who will associate with the Empress only to stab her in the back at first opportunity) I liked how the last mission resolved itself if you stayed independent. With the Vanguard, did the thing I though gave me the most freedom in the long run - told the Empress to get herself to a nunnery, never allied with the supercomputer, and kept the Emperor frozen. Fortunately, the other factions have better writing.Īs for the decision, you are given enough hints to know that the Empress can't be trusted, that the Emperor is not strong enough to keep things together, and that Core is a bit overbearing. This was a missed opportunity to flesh out the lore and history of the game world. It's also because I've seen negative reviews linked to how it's hard to relate to the game and it's lack of lore/history. I guess I'm being harsh here, but it's because it wouldn't have taken much effort on the developer's behalf to include information my character is supposed to know in the in game searchable data. I guess that might make the painfully boring story last longer as you have to research more and build 3 structures. I bet most people burn the world down cause their bored and don't care, or maybe not. ![]() If you as a developer don't care enough to do that why should I care about the people, mission, lore, future effects. If your going to FORCE me to make a choice at LEAST give me information to make a decision so I might care about one way over the other. and found a big fat ZERO, nothing, nada, zilch. How does that help me or make me care? Could't they have a least put information about the Emperor and Empress in the in game searchable encyclopedia? I tried to look up Emperor, Tholian, Empress etc. The in game dialog indicates my character is familiar with the history of Emperor and Empress. ![]() This is supposed to be exposing me to the lore and background of the world. So if I don't give a $h1# here does that mean no reason to give a $h1# in later missions? The choices I make here are supposed to effect future campaign missions. Some emperor and empress (or their representatives) both want me to oppose the other.
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